Wednesday, October 8, 2008

Latest Game Development News

Wednesday, October 8, 2008
Elementool’s Bug Tracking 6.0 Project Management Solution
Elementool’s Bug Tracking 6.0 Project Management Solution Saves Major Time and Money on Software Development Projects. New Time-tracking and Reporting Features Shed Light on Bottlenecks, Improve Efficiency, Speed Development and Reduce Costs.

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The Daily GameDev.Net
It seems Google are continuing their plot to take over the world by expanding YouTube into Video game sales. The company is adding functionality for YouTube users to buy video games through an Amazon link much like the movie and music videos. Google have also launched AdSense for Games, a program that integrates video advertisements into web-based games. With all this and the somewhat recent announcement of Lively, it seems that Google are indeed aiming for a piece of the video game market pie.

iPhone game publisher, ngmoco are supporting the independent game development communityby helping to fund the GDC iPhone competition and partnering up with the organizer of the GDC. The new cash prize is now up to 10,000 USD for the best iPhone Game which increases the maximum amount of prizes to 30,000 USD. Anyone from Gamedev.net entering?

Our favorite industry analyst Michael Pachter is adding fuel to the Wii HD fire by suggesting that Nintendo have really needed to consider their hardcore gaming user base. "A Wii HD would really position Nintendo well, which is why I'm absolutely convinced there is a Wii HD coming," says Pachter. Rumors of the Wii Hd first came to light last week when journalist John Davison reported that Nintendo was making presentations for a new home console to publishers and developers and suggested on his blog that the new console was entirely new rather than a hardware revision like the DSi.

The video link today is the super hot-looking Dissidia: Final Fantasy for the PSP:www.gametrailers.com/player/40883.html.

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Tuesday, October 7, 2008
Gorgon v1.1.x beta
A new version of Gorgon, Tape_Worm's 2D graphics library is in beta and now up for download and general beatdown by the masses.

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The Daily GameDev.Net
Bad news everybody. Today's The Greatest GameDev.Net Daily Ever Written has been cancelled, because I've been too busy playing Fracture. You guys will have to settle for this Deformed GameDev.Net Daily instead.

There really is no news today. I'm reduced to mentioning how the attendance to the thoroughly ridiculous E For All conference has dropped in its second year. They're reporting about 15,000, which is a joke compared to PAX's nearly sixty thousand. I guess being sponsored by Fatal1tyjust doesn't pull crowds like it used to. (And hopefully it never will.)

The money machine known as Rock Band is kicking it up a notch. That's right, you can now buy all kinds of Rock Band related junk, so that people know just how serious you are about pretending to be in a band. Now that's exactly what the gaming world needed.

It also appears that LucasArts and Bioware getting ready to announce a joint project on the 21st; the current rumor is that it'll be a KOTOR MMO. The news has apparently made waves by shocking absolutely nobody.

The one bit of properly interesting news is that AMD is splitting in two. One piece will be responsible for designing processors, while the other piece will handle actually manufacturing them. Truth is, this rumor has been out there for a long time; The Inquirer reported it in April, and nobody believed them. Surprisingly, the Inquirer seems to have more information than the actual news reports today, although how much of that was just speculation on their part, who knows? They did turn out to be right about the split, I suppose. It does make you wonder just how healthy both sides of AMD's business is, if they need to do this to raise money, like the Inquirer claims. AMD's stock is up nearly 19% right now though, so clearly people are hopeful.

In the world of games though, there basically isn't any interesting news. I have to fall back toreal life stuff. There's discussions about electric cars. And apparently chicks dig brains. And...that's about it. I'll end the day with a Fracture trailer. Shameless self promotion? I think so.

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Monday, October 6, 2008
Southpaw Ships Digital Production Workflow Solution, TACTIC 2.0
TORONTO - Oct. 6, 2008 - Southpaw Technology Inc., makers of TACTIC™, a leading digital asset management system, today announced the immediate availability of TACTIC 2.0, the next generation of its easy to use, fully customizable workflow infrastructure. Available for Mac OSX, Windows and Linux, TACTIC 2.0 offers a single software solution to manage the complex flow of digital assets, ensuring workflow pipelines to be dependable, efficient and cost effective.

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gDEBugger Incorporates S3 Graphics Chrome GPU OpenGL Hardware and Software Support
Fremont, California and Tel Aviv, Israel, 6 October 2008 - S3 Graphics, a leading provider of graphics and visualization technologies, and Graphic Remedy, an innovative provider of OpenGL performance tools, today announced the support of the latest Chrome 400 Series GPUs with the gDEBugger performance measurement utility. The Chrome 400 Series GPUs support the latest OpenGL 2.1 API and hardware HD video decode for Blu-ray™ playback.

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Luxology Announces imageSynth 2 - Seamless Texture Creation Plug-in for Adobe CS4
San Mateo, Calif. - Oct. 6, 2008 - Luxology® LLC, an independent technology company developing modern 3D content creation software, today announced the immediate availability of imageSynthT™ 2, the newest version its popular image processing tool. Featuring up to ten times faster performance, imageSynth 2 allows artists to quickly process existing images into new seamless textures, synthetic images and backgrounds, and generate super high-resolution images from low resolution sources. imageSynth 2 is now available in both a standalone version and as a plug-in for Adobe® Creative Suite® 4.

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Epic Games’ Jay Wilbur and Digital Investments’ Cyrus Lum to Co-Present at DWGS
Dubai World Game Expo (DWGE) organizers today announced that Epic Games Vice President Jay Wilbur will deliver a special presentation, “Mitigating Risks in Game Development Using Middleware,” in tandem with Digital Investments Chief Creative Officer Cyrus Lum at the Dubai World Game Summit (DWGS). The DWGE and DWGS will be held at the Dubai International Convention & Exhibition Centre on October 28-30, 2008.

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The Daily GameDev.net
In the first of a fascinating series of lectures, I'll provide discussion of what is going on with the newfangled entertainment platform known only as "video games." Did aliens invent them? Where did they come from? Is it true that researchers unearthed a Pac-Man cabinet in 1905 from the middle of the Baltic Sea?

As a fan of the original game (but not the half-baked console abortion known as "the interloper"), I was thrilled to see some more stuff about Deus Ex 3 coming out. Unfortunately, it has all-new console abortion features (auto-heal, "stealth button") but I am convinced that as long as the plot remains mature it will be worthwhile. PC Zone (and all coverage of their article so far) has made special note of the tentacle biomod, which makes me wonder about the mental state of video game columnists.

If you like Metroidvania games, then you probably like Cave Story, and now you can play it on your Wii. Perhaps the development team will run into Frontier while they're at the Wii cocktail lounge, lighting their cigars with money. Then they could ask Braben where my Elite 4 is.

Other generic industry news this weekend included the Gran Turismobile, the return of conservative video gaming strongman Matt Hazard and the pre-release release of World of Goo.

In what doctors are calling a "complete dumbass move," a video gamer decided he wanted tojoin the real army because of America's Army. I'm told that while the popular propaganda shooter accurately simulates the drudgery of attending lectures and taking multiple choice exams, its modelling of getting shot in the gut by random townspeople and bleeding to death over the course of several hours in a desert hellhole from an infected exit wound the size of a housecat is not to be implemented until next patch.

TIGSource's Bootleg Demakes Competition has posted results. Congratulations to everyone who entered. It's definitely worth playing the games if you are still ignoring my demands to do so.

Today's video is the O'Reilly Report played in slow motion. I now want to watch all of my TV this way -- get on it, TiVo.

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UnrealScript Studio Now Available for Commercial License
UnrealScript Studio includes the first UnrealScript 3 source-level debugger to successfully tie into the familiar Visual Studio experience. It includes support for breakpoints, stepping, locals, user watches, the Immediate window, and the Quick Watch window. Even subtle features like hovering over a variable in the source code to see its value while debugging have been implemented.

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Golden Joystick Awards ‘Grand Master Flash’ category shortlist announced
This year E4 teamed up with The Golden Joystick Awards – the most prestigious gaming ceremony in the universe – to launch Grand Master Flash, a brand new category for online games.

Entries have come in thick and fast and from now until Monday October 27th you can decide who wins a big fat cheque for £5,000 and the much-coveted inaugural Grand Master Flash Golden Joystick award.

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Free Live Audio / Video Q&A about AI in Games
Based on popular demand from the last session, AiGameDev.com is running two additional Marathon Q&A Sessions on Tuesday October 7th. If you're a professional developer in search of answers, here's your chance to find out “Almost Everything You Wanted to Know about Game AI” by picking the brain of Alex J. Champandard, contractor on Killzone 2's AI and previously Senior AI Programmer at Rockstar Games. Seehttp://live.aigamedev.com/ for details.

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Saturday, October 4, 2008
AAA game producers Q&A session online
Producers from Sony, Remote Control Productions, Double Helix, Ubisoft and Realnetworks give answers to some tough questions.
Check out the published game producer Q&A session here.

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GLee 5.3 adds OpenGL 3.0 support
The GLee 5.3 extension library for OpenGL has been released. This version includes support for OpenGL 3.0 core functions and 36 new extensions, bringing the total to 398. GLee is a cross-platform extension library for Windows, OS X, Linux and other unix variants. It provides seamless management of OpenGL core functions and extensions.

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Weekend Reading: Tales from Journal Land
So I missed announcing it last week but, Weekend Reading was conceived over 6 months ago now, back on March 24th. Wow, I had truly not realized how much time had gone by! Since the start, I've managed to miss posting two times (yes, mittens, you can rub it in how you haven't missed any Dailies in basically the same time span... yet) and the posts haven't really been all that regular, time-wise. Yes, I need better journal-following habits than "last day panick". I'd like to change things up a little bit now that this has been going on for a while and everyone seems to enjoy it. Nothing too drastic, just the addition of a new Post of the Week section that let's me highlight one particular Journal Land entry for reasons I shall expound upon - and of course it offers all Journal Land citizens the incentive to craft more substantial posts (Drilian where'd you go??). Then again, substance may not be all that is necessary to earn a spot in this new high throne, as the first recipient demonstrates...

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Friday, October 3, 2008
Unity iPhone Publishing, Unlock the Power of the iPhone
After a summer of hard work we are excited to announce a release date for Unity iPhone Publishing! Whether on an iPhone or an iPod touch, dazzle your audience with the finest content available in the App Store. 2D or 3D, touch or tilt - if you can think it, you can build it.

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AiGameDev.com Launches New Premium Area for Game AI Professionals
AiGameDev.com, the online hub of the Game AI community, has launched its new membership program. If you're thinking it's an online blend between the best AI sessions at game development conferences, the most practical books on game AI, and informal discussions with experts in the field, you're on the right track! The difference is that it'll be a continuous program which you can access from your computer on-demand, as well as participate and interact when necessary.


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Noesis Interactive™ Expands Product Line to Include Machinima Production
Santa Cruz, CA. (October 3rd, 2008) — Noesis Interactive™ today announced the immediate availability of ”Source Machinima Choreography”, its first machinima oriented training module, presented by acclaimed machinima director Ross Scott. Scott humorously guides users to direct a full range of digital characters and create elaborate in-game sequences featuring their digital cast. All Noesis training modules can be purchased on DVD or digital download via the Noesis Interactive website and through partners such as the Valve store and IGN’s Direct2Drive.

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The Daily GameDev.net
The amount of interesting news that the industry deemed worthy of publishing today and yesterday is almost criminally low so prepare for me to actually link to some sites which detail the various items that Nintendo is bringing to the table for gamers to guzzle up and forget about much like, say, cocaine laced with cyanide. I guess that's not "forgetting" so much as it is "instant death" but I'm pretty sure they both result in the same sort of absence of memory.

I think I remember this same sort of article making the rounds last summer with, more or less, the same names being presented but, anyway, Game Politics has a list detailing which game developers gave money to which United States presidential campaign. A number of the names on the list should be gamer household-recognizable such as Will Wright, Richard Garriott, Gabe Newell, Bobby "I Hate Originality and Creativity" Kotick, and Sam Houser. Of particular note is just how much Alex Rigopulos, the CEO of Harmonix (Guitar Hero 1-2, Rock Band), supports the campaign of Barack Obama as he donated a nice $32,900 to his campaign. This story makes me feel like I'm treating the GameDev.net Daily as nothing more than a cheap tabloid press by reporting on how various industry figures spend their money. That's how little news there is.

Of the precious few items of import announced by Nintendo yesterday is the forthcoming release of a new model of the Nintendo DS entitled the Nintendo DSi. You may wonder where the 'i' comes from and I'm sure you could guess if you said "Nintendo DSi" aloud but, anyway, this new DS Model has a camera integrated into the lower portion of the handheld. It can take stills of the items that you aim it at with a stunning 0.3 megapixel resolution. This new model also comes with built-in Web Browser support that can be used in downloading 200-800 point ($2-$8 USD) packages from the DSi Shop that will, presumably, be stored on the new SD Memory Card slot that the system has built-in (aside from the SD slot that you put the DS games in). Also of note is that Nintendo announced Sin and Punishment 2 (yay!) and Punch-Out!! Wii (didn't see this coming after Wii Boxing! Nope! Not a bit!). Analysts predict that Punch-Out!! Wii, with its two exclamatory marks, will have nowhere near the nostalgia factor that the recently released Mega Man 9 does (the comparison to Mega Man 9's awesome is still unknown).

And the Halo movie script is going to Microsoft with a potential script for the Halo movie that has been oft-talked about with little-to-no actual information that has materialized. This particular script is based on the Halo: The Fall of Reach book by Eric Nylund and was written during the infamous Writer's Strike that took place this past Spring. Stuart Beattie, the scriptwriter, says "You need to love the game ... I can't just adapt a game for a film unless I've played it and liked it" in what I would hope is the most painfully obvious bit of information when considering how to write a movie based on a video game. I'm not saying the movie needs to be the game, because that would be terrible, but it would be like making a World War II sitcom after not reading up on the topic.

This weekend you should be playing Wipeout HD or Mega Man 9. Maybe King's Bounty, but I haven't really figured out if I like it or not.

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Thursday, October 2, 2008
The Daily GameDev.Net
I'm late again but this time I have a valuable excuse: I was reading the D&D 4th edition Dungeon Master Guide, and the read is so entertaining that I couldn't close it. I did this because I have played the D&D: Tiny Adventure mini game on facebook (links might need you to log in) for days now, and it's damn fun. Ok. The more I speak about that, the more I feel my excuse is not so valuable. Let's move on. What's on the bright side of life today? 

First, let's imagine Allstate Corp. is your car insurance company. Second, let's imagine you're a 50 years old gamer who lives in Pennsylvania. Then I'm really happy to announce that I have a good news for you: you're about to get a rebate! Apparently, some serious study shows that gaming grants you the Visual Alertness feat (+2 for Perception checks) and Allstate Corp. decided to take advantage of this. The only thing you have to do is to complete a 10h training and bam, you get a Resist High Insurance Rate +2 bonus. Now, if you satisfy all the conditions above but the last one (the "living in Pennsylvania" thing), don't worry too much: apparently, Allstate plan to roll the program in other states next year if successfull. Life is sweet, isn't it?

It's now time to speak a bit about... DRMs. I understand you're a bit bored with this subject, but I promise I won't give you yet another EA-powered bad news again. It's about the comingFallout 3 from Bethesda: according to Pete Hines, Fallout 3 won't contain any nasty DRM. Before you all jump in a sudden access of joy, let me explain the presence of the word 'nasty'. Pete doesn't say that the game will not contain any DRM -- he says it will not contain anything severe. In fact, they're going to use a DRM scheme that is very similar to the one they used in Oblivion. So there are still DRMs, but those don't deny your basic rights to playthe game you've bought, even ten years after if Windows 7 still support them. His own words are: "It's very important for us not to ruin the experience for the person who did buy a copy, so we try to be very careful..." 

As we speak about DRM, another subject comes quite naturally: piracy and exploits. MDY Industries is the company behind MMOGlider, a bot for the wowesome World of Warcraft game from Blizzard. As the ad says, "Glider is a tool that plays your World of Warcraft character for you, the way you want it. It grinds, it loots, it skins, it heals, it even farms soul shards... without you." (which is akin to stupidity in my very humble opinion -- especially since using the program may lead Blizzard to banhammer you). A few monthes ago, Blizzard turned mad because of this piece of software and decided to go after MDY. The result came 2 days ago:they won and MDY will have to pay $6 million to Blizzard. The case is not finished yet, as the court now have to decide whether the owner of MDY will pay the sum with it own money or not. Now, I understand that Blizzard was a bit mad against the 100,000 "Im in ur servar, stilin me bandwidth!!!" Glide-powered users (who were still paying for this bandwidth), but asking an individual to pay $6 million because he made the program is a bit harsh in my opinion. So, bad move? Good move? Give your opinion and win a trip to your favorite destination!*

In the mean time, I go back to the reading of the DMG. I must warn you that you just failed your Stealth check, and the Goblin party 10 squares away. Now, roll initiative...

--
* please don't forget that "there's no place like home" when you'll come to claim for your prize.


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Dubai World Game Expo 2008 (DWGE) Welcomes Exhibitors
Today the Dubai World Game Expo (DWGE) formally announced that exhibition participants representing 10 countries have confirmed joining the first dedicated game event in the country. Companies and business associates from Saudi Arabia, Jordan, UAE, Iran, India, UK, USA, Canada, Korea, and Japan, are now preparing to be part of the expo.

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Wednesday, October 1, 2008
The Daily GameDev.Net
Microsoft have apparently been quick to point out that the Xbox 360 is doing better since the price reduction of the console two weeks ago. The X-box 360 is now selling twice as many units as the PS3. Chart track figures show that sales were up 214 percent in the last couple of weeks. Two week's ago, Microsoft reduced the price of the Arcade Xbox 360 to GBP 129.99.

In another radical move by EA, the upcoming shooter Tiberium has been cancelled and a number of the staff working on the title have been let go, according to Gamesindustry.biz. EA claim that the reason for the cancellation was due to design challenges and product quality.

ELSPA plan to continue to fight for their right to rate video games. The ratings battle fight in the UK has been an ongoing battle. The government is currently in a consultation period, gathering evidence from ELSPA, European board PEGI and movie classification experts the BBFC, on how best to protect children from adult videogame content.

Word is that Nintendo is currently showing new Wii hardware, with plans to release a new high-def console by 2011. The new console is said to be a successor to the Wii. Also on the horizon, Nintendo is also said to be announcing the release of a new DS tomorrow too. 

Capcom is said to be hosting the world premiere of Resident Evil Degeneration at the Tokyo game show next week. The new film will feature Leon Kennedy and Claire Redfield from RE 2. 

And finally, here's a wicked DS game trailer for you.

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1% per day discount on Unigine engine
Unigine Corp. has launched a campaign named "1% per day": developers can get a fully-capable Unigine engine license with up to 60% discount during 2 months, starting from October, 1. Every day before November, 30 gives 1% discount, so initially it's possible to obtain a license starting from $6k ("indie" binary license, other licensing options are also affordable).

More details can be found in the official press-release.

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A fun Game Industry community website
GameBeing is a new LinkedIn-like website made exclusively for Game Industry professionals and it has started its private beta phase.

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Tuesday, September 30, 2008
The Daily GameDev.Net
Welcome to today's Increasingly Panicked GameDev.Net Daily. I'm sure you all find it very reassuring that despite the failures of multiple major banks, you can still rely on this column to show up roughly on time in the same place, instead of asking you for seven hundred billion dollars in a loan. Speaking of which, I'm gonna need like two hundred billion dollars to cover Daily related expenses. Just let me know.

The continued meltdown of the US economy is apparently affecting everybody, including game development companies. Yesterday's 777 point drop marks the biggest in the Dow Jones index's history. Some choice stats: Activision Blizzard slid 13.8%, EA slid 9.16%, Microsoft sank 8.72%, and even Paris based Ubisoft is hurting with a 21.5% loss. Hopefully they'll rebound some across the board as Congress figures out what the hell it's planning to do, but it looks like things will be a little rough in the meantime. You know, I don't need all two hundred billion right now.

As long as we're discussing subjects of epic fail, I may as well point out 3D Realms spilled two new screenshots of Duke Nukem Forever, a game that is apparently really truly still in development, more than eleven years after it was started. And because they've had eleven years, there's no choice except to analyze these screenshots to death. The lack of antialiasing is very visible, so I'm guessing that it's using deferred shading. The hair is surprisingly hideous, and the shading surprisingly plastic. On the other hand, there is a topless stripper chick, and that monster does have tentacles. Hmm.

Penny Arcade has an essay by Daniel James, the CEO of Three Rings, about DRM. It's a short but well written piece, and pretty much says what consumers all know and Big Content are all terrified to admit. That's actually a link to Part Three of a series; it's worth going back and reading the previous two as well, I think.

There's a lot more news today, like Tecmo hiring female companions for journalists (purely platonic of course), SOE considering an MMO for the PSP (and it's not Everquest or anything!),the total incompetence of these British cops, or that, much to my own horror, they are doing another Bejeweled. How am I ever going to get work done?

I think the real cake for today, though, is the discovery that not all NASCAR drivers are terribly intelligent. This one tried to use video game physics in real life, specifically by driving up against the wall int he hopes of bouncing off and going faster. Epic facepalm. They should let me drive instead. I think I'll start a team when I get my two hundred billion.

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£1,000 Cash Prize Announced for New DX Studio Games Competition
In line with the recent release of DX Studio Version 3, software developers Worldweaver Ltd have just launched a competition for the best game demo made using the DX Studio platform.

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Monday, September 29, 2008
The Daily GameDev.net
It turns out that the bailout promised to me by the Bush administration has so far failed to surface, so I'm stuck making another news post for all of you.

Evil monopolist Google is going to destroy us all, opening up their Second Life 3D social networking software Lively to support online games. The furry community is tentatively enthusiastic about the deal, but could not be reached for further comment.

Speaking of evil monopolists, NVidia has offered a payout to class action members who are upset that NV and ATI allegedly colluded to fix prices. However, you only get in on this if you directly purchased a chunk of hardware from their websites; the court rejected any attempts at paying out those chumps who bought a nine thousand dollar NVidia Psychopath from Bob's Big Boy Computer Parts (and Auto Wreckers).

TIGJam 2008 was a success this weekend, having a live webcam show which provided stunned onlookers with a glimpse of not only fab hair and cutting edge development, but more importantly, Derek Yu's nipples. Other regional TIGJams are being proposed, so get over to the link if you live in the UK, Sweden or other non-American locales.

In development-related news, I wanted to direct you to the Designing A Magic System series, which has been ongoing by the developer of Unangband. He's up to part freaking eleven, which I'm told is a pretty substantial article series. Certainly more than your humble newsie can approach. If you're into RPGs, or want to endlessly debate complex game mechanics, this is for you! I'd also like to drop in a plug for infrequently-posting forum member Viridian, who has recently resumed public-facing development on his game, Planitia, with multiplayer support and a future beta. If you're not subscribed to his development journal, you owe it to yourself to participate. I myself have won many of his "Name That Game" contests by being obscure and old.

Finally, those of you who are interested in the heathen concept of "outer space" will be excited to see images and read translated transcripts of the recent Chinese spacewalk. Their space capsule is not as attractive as I had hoped it would be, but it got the job done. Of particular note is the point where the astronauts wonder out loud how there can be a fire in vacuum.

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Friday, September 26, 2008
Weekend Reading: Tales from Journal Land
Weekend Reading makes its epic return! I didn't think I was going to make it. Getting the AGDC coverage complete while prepping for and attending the NY Games Conference today and yesterday was rough. I got it all done though and I haven't gone insane (a little mentally unstable, but no more so than usual) so here's your weekly dose of Journal goodness.... TIMES TWO!! OMGWTFAAAHHHH *BOOM* (that was your head)

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College Fair for Aspiring Game Designers to Be Held at SIEGE 2008 in Atlanta
he Georgia Game Developers Association (GGDA) has announced it will host a college fair for high school students on Saturday, October 4, 2008 at the SIEGE 2008 event in Atlanta. The college fair, which is being held from 10 am - 2 pm for students interested in becoming game designers, programmers, artists and more, will showcase leading national schools such as SMU's Guildhall, AIA, SCAD, DeVry and Westwood. [IGN Games]

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The Daily GameDev.net
Emmanuel's later-than-normal post yesterday ended up taking the big story I had planned for today which was, in fact, Wacko Jacko getting the axe to his career as a lawyer. Jack Thompson, as any internaut gamer knows, iswas a lawyer who spent the last few years hellbent on eliminating the distribution and, if he could, the development of violent video games. I'm not sure he had one real "win" he can claim as his own, either. But, fear not citizens, Jack says the fight isn't finished yet. The reason I'm rewriting what Emmanuel wrote yesterday is because I think it's important for my readers to understand early signs of delusion and schizophrenia and, when faced with these early symptomes, to understand that it's okay to ask for help instead of, say, mailing the mother of your mortal enemy.

So this one lady apparently sang one of her songs in Simlish, the language of The Sims, as part of what I can only assume is a bit of marketing for the The Sims series in general (I guess it... needs more exposure?). It's a surreal listening experience and it's been stuck in my head all afternoon.

Ted Price, the founder of Insomniac (Resistance, Ratchet & Clank), says that "video game legislation has no place in America" as it has "legislators stomping all over our First Amendment rights for their own specific interests." He goes on to say "We're going through what every other entertainment industry has gone through, and that's being the temporary scapegoat for society's ills [...] I think that we as an industry do a fantastic job of policing ourselves, we have one of the most effective, if not the most effective rating system in any entertainment industry right now." I think Price hit the proverbial nail on the literal head with the first part of that quote; specifically, the idea that video games are this generation's scapegoat (escape goat!) like rock and roll music was the devil of the 1960s and swing music was the devil of the 1920s. It's a test of the awareness of an industry's national and global popularity when a number of older folks feel the need to blame it for everything. I look forward to the day when I blame sentient AI for all of the world's problems and tell the kids to get their hoverboards off of my anti-levitation fields.

Peter Molyneux wants the industry to judge him on Fable 2: "At the end of the day you can stand up in front of people and wave your arms, but unless you actually create a product, you don't deserve that attention." I'm kind of glad that he said that because if Fable 2 tanks I wasn't sure if it was okay for me to criticize the director of the game but, thankfully, good Saint Peter has bestowed upon me -- nay, all of us -- the power to judge. Let me tell you, Peter, from man to man: people passing judgment on one another is akin to the certainty of death and taxes. But, Peter, I have faith in you and the rest of the crew at Lionhead, and I expect Fable 2 to blow me (away) because it looks absolutely superb and this is just a really long paragraph to fill the space because Emmanuel took the meat of the good stories away from me and I really want Fable 2 so hey game developers how's it going.

In other news we can talk about the Soulja Boy review of Braid (audio not safe for work) who points out that this game is "for people who smoke [marijuana] or people who drink [alcohol]." Soulja Boy goes on to add to the introduction to his game review by clarifying that he meant that Braid is for people who "drink beer to get drunk" or "smoke weed and get high" just to ensure that he didn't confuse his audience with the "drink bleach for an early death" or "smoke strands of magnesium to see what color it makes my tongue" crowd. This may have been posted earlier this week but it goes along well with an article where Jonathon Blow refuses to talk about Braid's story. "If I were to make some kind of statement about what the game is about--even a very long, elaborate and well-considered statement--it would miss. It's like trying to clutch a handful of water very tightly; the water runs through your fingers and you end up with almost none." Jonathon Blow is, in fact, Zen Master Flash.

And, in case you didn't know, WipEout HD came out for the Playstation 3 yesterday. I played it for an hour before writing this post and didnt' suffer any epileptic seizures so, yeah, go me. Speaking of me going I'm going to go play more now.

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